Time Management
Some rough thoughts on time management for the project:
27-SEP-2019 10:00 PM UTC (5:00 PM CDT) Kick-Off
10 PM ~ 12 AM (5 PM ~ 7PM) Get together in Discord to discuss theme, get general ideas organized, and try to all start moving in compatible directions
Current plan for division of labor:
- Justin aka "Cabbages" -- core game mechanics & initial technical writing (crunch)
- Josiah & Garret -- world building & initial prose writing (fluff)
- Jen -- original art assets (art)
- Laura (if available) -- proofreading & editing on Sunday
- Nate -- project manager & taking turns wearing all the other hats: fleshing out mechanics & tech writing, writing setting material & fluff writing, tracking down additional (legally usable) art assets, proofreading & compiling everyone else's work.
The rest of Friday night Get the initial feel of the game down, check in on Discord to keep coordinated, hopefully keep a common direction
Saturday Hammer out volume of contents. Lots of ideas for character types, skills & abilities, items & special stuffs. Lots of ideas for encounters: NPCs, "monsters," dangers, etc. Fill in details of the game world: who, what, when, where, why, & how.
Sunday Complete leftover work from Saturday, polish what we have, proofreading & editing. Maybe try out a Session Zero & see what it's like to play this creation
29-SEP-2019 9:00 PM UTC (4:00 PM CDT) Group deadline to get me all outstanding work so that I can compile into the final PDF.
29-SEP-2019 9:45 PM UTC (4:45 PM CDT) Target submission -- I'll upload the final PDF to itch.io
29-SEP-2019 10:00 PM UTC (5:00 PM CDT) Entry Deadline
Get Minions & Mayhem
Minions & Mayhem
Minions & Mayhem
Status | Released |
Category | Physical game |
Authors | ignotus17, Magic Astrid |
Genre | Role Playing |
Tags | Fantasy |
More posts
- Beginning Project Pre-WorkSep 23, 2019
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